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Negative / Null Result ReportOpen accessMedicine· cited by 149

An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation

Mary Dankbaar; Jelmer Alsma; Els E. H. Jansen; Jeroen J. G. van Merriënboer; Jan L.C.M. van Saase; Stephanie C. E. Schuit · 2015 · Advances in Health Sciences Education

WASTE classifies this as Negative / Null Result Report · AI classification, approximate

The study found no significant effect — useful as a negative control or null benchmark for your own design.

Abstract

Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a control group working on an e-module; a cases group, combining the e-module with low-fidelity text-based patient cases, and a game group, combining the e-module with a high-fidelity simulation game with the same cases. Participants completed questionnaires

Abstract by Mary Dankbaar; Jelmer Alsma; Els E. H. Jansen; Jeroen J. G. van Merriënboer; Jan L.C.M. van Saase; Stephanie C. E. Schuit, Advances in Health Sciences Education (2015) — licensed CC BY 4.0.

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Metadata source: OpenAlex · DOI 10.1007/s10459-015-9641-x