Issues and advances in research methods on video games and cognitive abilities
Bartosz Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka · 2015 · Frontiers in Psychology
WASTE classifies this as Negative / Null Result Report · AI classification, approximate
The study found no significant effect — useful as a negative control or null benchmark for your own design.
Abstract
The impact of video game playing on cognitive abilities has been the focus of numerous studies over the last 10 years. Some cross-sectional comparisons indicate the cognitive advantages of video game players (VGPs) over non-players (NVGPs) and the benefits of video game trainings, while others fail to replicate these findings. Though there is an ongoing discussion over methodological practices and their impact on observable effects, some elementary issues, such as the representativeness of recruited VGP groups and lack of genre differentiation have not yet been widely addressed. In this articl
Abstract by Bartosz Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka, Frontiers in Psychology (2015) — licensed CC BY 4.0.
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Metadata source: OpenAlex · DOI 10.3389/fpsyg.2015.01451
