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Negative / Null Result ReportOpen accessPsychology· cited by 77

Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks

Adam Oei; Michael D. Patterson · 2015 · Frontiers in Psychology

WASTE classifies this as Negative / Null Result Report · AI classification, approximate

The study found no significant effect — useful as a negative control or null benchmark for your own design.

Abstract

Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (

Abstract by Adam Oei; Michael D. Patterson, Frontiers in Psychology (2015) — licensed CC BY 4.0.

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Metadata source: OpenAlex · DOI 10.3389/fpsyg.2015.00113