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Negative / Null Result Report· cited by 14

Violent Video Games, Sexist Video Games, and the Law: Why Can't We Find Effects?

Christopher J. Ferguson · 2018 · Annual Review of Law and Social Science

WASTE classifies this as Negative / Null Result Report · AI classification, approximate

The study found no significant effect — useful as a negative control or null benchmark for your own design.

Abstract (excerpt)

During the early 2000s, several states and municipalities sought to regulate minors’ access to violent video games owing to perceived harms to minors. The resultant case law, culminating in the US Supreme Court case Brown v. EMA (2011),…

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Metadata source: Crossref · DOI 10.1146/annurev-lawsocsci-101317-031036